Overwatch 2 already feels like a return to glory

I used to be very big Overwatch Drug addicts. Before leaving the game because it was just disappointed to play a competitive match, I was bent on it. I loved playing with my friends, with the meta always developed with the game, and to win the match for the perfect teamwork. So far, Overwatch 2 Multiplair beta is strengthening all those positivity, while keeping the negative out mostly.

Overwatch 2 gameplay trailer

If you have seen people talk about it Overwatch 2 Beta on Twitter (Or looking at streamers that they grind it for hours), the idea that it does not feel like a proper sequel, perhaps there is no new to you. What is worth it, it is part of my tech. instead, Overwatch 2 Sounds like game Overwatch Always meant to be. This is the most certain update, although all this is: an update.

Back to basic things

The first thing I did once, I was able to go into it Overwatch 2 Beta was checked on all my old mains. Farah is largely the same (although his voice feels that it is an octas high, which is completely out of the character), and therefore the Soldier 76 is, now save for his gun.

The biggest changes in sports characters across the board are for its tanks, which I used to play all the time. For example, Reinhards can now store two uses of fire strikes and proceed to a lot more side when charging. I liked this small tool change, someone who used to play him as my main character. Instead of being limited to up-close encounter, one of the most reputed characters of the game can actually withstand a distant loss.

The Doomfist Overwatch 2 has a dive tank instead of a dive DPS. Copyright's image

Of course, however, the two characters who have been the most changed are Orissa and Doomfist. East has re -prepared its entire kit, digging its shield for a spear that can be thrown to remove the projectile or to damage the enemies. Dumfist has instead in full jump from DPS to the tank, getting a large -scale competition in health and loses its uppercase in favor of a block using a doom fist on its mass, well, well, doom.

These changes with adjustments made in some other characters of the game, do not bother me at all. It can be a side effect just by not playing the game recently, but each still fulfills the same role. Orissa is still a damage-to-damage tank and the doomfist is very much designed to break and break the front line of a team. Despite any change, the identity of each character is very high as it was Overwatch,

For me, a return player, which meant that it was as simple to return to the saddle as Farah or Rainhardt as some games were playing. I was rushed, but finally, my old senses came back to me. I could hear my friends shouting, “Don't charge Otto, I swear on God,” every time I thought about it, while I was playing the rainhardt. By the time I played my fifth or sixth match, I got the first game of game with Rainhardt; It was as if I never left the series.

This is one of the main things that Overwatch 2 Beta has shown me: it still has old bones regularly OverwatchThe game has always been a great shooter. It always looks good to play as one of its diverse characters and mastered their kit, and it is better to excel in a game against other players.

Changing composition

One thing i always got tired when i did a lot Overwatch The team was composition. The players were always shouting at each other to switch to the character they were playing for a tank or an ointment. This role is a matter of thanks to the past for the queue, but things were never really balanced. The last time I played OverwatchIts meta dominated the shield-tannat tank, which felt every match as a slogan.

Overwatch 2The biggest change resolves. It seems right to change matches in 5V5 from 6V6 format with a tank, two DP and two support characters. Each character has its own role and each class naturally has gravity where they should be. Tanks can deal with high amounts of loss amounts, so they lead the charge. DPS characters are quick, agile, and can secretly secret the frontal in to take out the ointment. In this way I spent a lot of games in the form of Farah, which led to a good number of Zenayata and Ana players, who were living in Baiklin as good support characters.

The new 5V5 format of the matches makes a specific game feel more streamlined. No one is protesting against a never-ending shield wall, just two teams that have to feel out each other, in defense of each other, waiting in one.

Copyright's image

Push, new game mode is coming Overwatch 2The best displays that strength. It works to a large robot escort players as it pushes a barricade in the map, fighting for the control of each team bot. Both teams play crime and defense in this game mode, which gives players a chance to feel one for both. When there is a break in the defense of a team, the crime flock, converts a bit of map into an all-out war zone. All this happens very fast, which emphasizes smart, team-oriented plays.

While it seems that some characters have been re-worked for one-on-one quarrel, which feeds more in the overall team-based approach of the game. Certainly, Sombara's kit has been taught to strengthen her in a quarrel against the loan enemies, but once she attains that pick, one can dive into the rest of the team. This is now the role of DPS characters; They are duality, and once they remove a struggling member of the enemy team, they open a window of the opportunity.

The new class

If you are wondering why I have not mentioned much brand-new material Overwatch 2Beta – that is, new DPS character and four new maps of sports – this is because they are all similar to the same quality Overwatch Set in the beginning. Sojourn is a wonderful new DPS, such as Soldier 76 thanks to his slide with more movement options. Circuit Royal, Midtown, New Queen Street, and Koloso are all spectacular additions to the game's map rotation, offering unique symptoms that take some full matches to learn. None of these stands fundamentally, but this is a good thing. If a map or character was standing outside, it would be because they were somehow disappointing.

The action is quick, and you can feel the EBB and flow of any fight.

After writing that final paragraph, I stopped to play another round Overwatch 2I played the role of Rainhardt, our team won, and I started the game again. It was a difficult match, especially because someone from another team switched to Mei, who can easily close an advance tank from the rest of his team with an ice wall. But we customized, and with some clear communication, thanks to the new ping system of the game, we won.

Such aneciars are nothing new – they are the key to what makes them Overwatch Such a fun game to play. It is not about things that single players can complete, but what they can do to benefit their team. Certainly, my game of game was killing me something after one Param, but more than what I did, my team was given an inauguration to push this point.

Overwatch 2 The same game is as people are playing now. But it has some adequate changes, all of which take its main gameplay and refine the best parts. The action is quick, and you can feel the EBB and flow of any fight. The teamwork is now emphasized even more that there is only one tank that provides a team with its spine. We don't know when Overwatch 2 Will be launched, but I can already see myself falling back in it like I did Overwatch Years ago.







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