Iron Fist Alexander, also known as Alexander The Warrior Jar, is a major fan favorite Alden ringThis cute … creature? … is striking in the form of Soleir with many vibes of the same vibes, or perhaps like Katrina's seamare, did it at origin. dark Souls, Despite being just a giant utensil with weapons and legs. He was prominently depicted in early marketing for the game, and was able to find back as the first network test for the game and was able to interact. Amidst his attractive, booming voice, freshly excited and Gang—attitude, and the jagir in which you find him for the first time, there is hardly anyone, who would not want to help this Jar warrior in his way, even if he is one of some friendly jars demons, which will find in the lands between you.
Alexander's discovery is easy to follow for most parts of your way, as he will travel a similar journey through the game as you do, although there are many matches that you can easily miss, especially since this rotand warrior is quite a traveler. He is also quite prone to himself to get caught in some situations – sometimes literally – and your help is required to move forward. Do not leave this friendly warrior to uproot some pit alone. Here is a complete walkthrough to complete Alexander's discovery Alden ring,
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How to complete Iron Fist Alexander's discovery
The first step in supporting his friendly jar friend is looking for him. He is one of the very example NPC Alden ringIn the open world, you have left to pass without knowing or passing. You can first find it in Limrav, west of the river and in the northern storm region in the northern storhill region. When riding through this area, keep your ears open for help to help. Track her down, stuck her in a large hole in the ground, and talk to her. He will ask you to knock him loosely with a strong hit, assure you that it will be cured. Provide his request and give him your best swing from behind for loose smack from the earth. Talk to him again until he has nothing left to kick his adventure work to reach the Radan Festival.
Your next chance to find Alexander is inside the Gayle Tunnel, another completely alternative place you can see. The region is correct on the border between Caelid and Limgrave, and it can be recorded either from the area. He is near the end of the tunnel, moving out in a safe area and basically it is impossible to miss so much to complete this area. Talk to him here, learn about his affair, and he is finally ready to go to Redman Castle.
He will manage to build it in the palace this time, so the next head. Before you fight Starscourge Radahn, you can find Alexander with other warriors in the courtyard. Chat with him here before going up to challenge this boss. Comment: Some players claim that this was the first place they had ever faced Alexander, but we cannot confirm if he would show it here without interacting with him.
During the boss battle against Radahn, you will have a group of Summon signals that you can use to help you from the courtyard, including Alexander. You don't have to call him technically, but this fight is already quite difficult, so you can just try to try a little bit. Once defeated, Alexander will reappear near the site of grace. As usual, talk to him here until he has nothing new to say.
Before going straight to the next place, our jar sails need us, either make sure to get or get oil utensils. As long as you have a kitchen book of nomadic warrior, you can craft yourself [17]Which you can buy from the merchant below in the Siofara River. The material is a cracked pot and a melted mushroom. With those items ready, go to the Learnia region and go from the artist's shake site to south, which is near the Carian Study Hall just above the secret small village called Jarberg. You have to carefully platform the rock using the protruding headstone to reach the bottom. You would like to get down soon or later and visit other favorable jars organisms, especially the jar-barn.
Find Alexander once again by following their calls for help. Somehow he is stuck in the ground for the second time (which we know) and need some more help. A solid smack will not bite it this time, and it needs to apply oil so that it can slide out. This is where those oil jars come in handy. Apply it oil and then give her the strongest strange to release her from your soil jail. To get thanks to him, talk with him again and listen to his plan to strengthen to move towards “fiery mount in north”.
This mountain he talks about Mount Galemir in the Altus Plateau. You will need to cross the entire lava zone on the sethwater terminus site of the grace and then continue the west towards the fort laid. There is a lava field here that is preserved by a magma Wyrm boss, which you have to take out before continuing, but if you complete the Gayle Tunnel then you should be familiar with how these quarrels go. Once killed, cross the lava on a dirt island in the middle where you can try to tighten yourself by standing in lava to Alexander. At the same time, lava is an easy rock to avoid damaging damage that you can talk to him.
After a brief conversation, Alexander will give you a jar helmet. He will now also be available to support you in the fight of the fire giant boss to help you, but it is not necessary for this discovery if you prefer to take boss on solo.
Our last place we need to go to unite with Alexander, in the last area of the game, the collapse Faram Azula, but make sure you come with at least one stoneword key. This is the last dungeon of the game, and once you progress through the Dragon Temple altar site of the grace, then head through a drop and via the north gate. Go down from a ladder here, jump through an open window, and use a stoneword key with the statue to open the fog wall. This will lead to a lift to take you to Alexander.
A bitwatch is ending in this story, as the last request of Affil Alexander is to confuse a skilled warrior as himself. Do not let your last wish become incomplete, and give him the fight for which he is suffering. Once you provide Alexander to the death of a warrior in the war, you will get the sharp of Alexander and Alexander's inn. To wrap this story once and for all, take these two objects back to Zarberg, which you hope that it had already gone to make it easier to travel fast, and talk to Jar-Bayern. Once you pass on the remains of the warrior jar, it will give you the fellow jar. This is a bad reward for such a great discovery, only 20% more damage to all throwing jars. But in the end, it was the journey that really matters.
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