Starfield: best backgrounds and traits 1

Bethesda RPGs really encourage players to actually roleplay a character in every way. Starfield continues the tradition found in Elder Scrolls and Fallout by starting you off by having you create your own unique character, complete with a history and set of specific traits. The number of options this time around is massive, and they not only inform who your character is to help you embody their personality, but dictate what skills you start with, the ways you can interact with certain groups, and other passive buffs and debuffs. There are way too many possible combinations to consider, and personal taste will play the biggest part in which you decide to select, but here are a few backgrounds and traits that stand out as the best for a variety of players.

Best backgrounds

Your background plays the biggest role in who your character is. Yes, it does determine the first three skills you start with, but it impacts much more than that. Depending on your background, you might have different dialogue options with certain characters or have slightly different interactions in specific situations. You can’t really predict these, but they do make the choice more important if you want to really play the part of whichever character you create.

Bounty Hunter

A description of the bounty hunter background.
Bethesda

If you’re looking to start out being a bit of a Jango Fett-type character, the Bounty Hunter is the perfect background. You won’t get any actual combat perks at the start, except for immediately being able to use boost packs to easily flank enemies and maneuver around the environment. Your main bonuses will be in ship combat thanks to the Piloting and Targeting Control Systems skills. If your dream is to be a space pirate, raiding unsuspecting vessels for supplies, you should go Bounty Hunter.

Combat Medic

A description of the combat medic background.
Bethesda

Don’t think of the Combat Medic as a support class as you would in a normal game. You won’t be healing or supporting your crew with this class, but just making yourself that much more hardy. This class has an advantage with pistols, which is a great starting point to unlock skills in other weapon types later in the skill tree, but it’s going to make the most of healing items.

Space Scoundrel

A description of the space scoundrel.
Bethesda

If the Bounty Hunter is your Jango Fett, then the Space Scoundrel would obviously be your Han Solo. Good with pistols? Check. A skilled pilot? Check. A smooth talker? Triple check. This is a very open class that you can steer in a lot of different ways, but none of the starting skills will go to waste. It is a perfect class for when you don’t know for sure yet which direction you want to commit to.

Cyber Runner

A description of the cyber runner background.
Bathesda

For all you stealthy players out there, the Cyber Runner is here to get your criminal activity going. This background gives you all the tools you need to start committing crimes — and getting away with them — as soon as you begin. Stealth makes you harder to detect when you go where you shouldn’t, Security lets you bypass difficult locks, and Theft gives you the chance to lighten unsuspecting NPC’s pockets.

Best Traits

Traits work differently than backgrounds, with characters usually having one positive and one negative associated with them that more directly impact your gameplay experience. You can have up to three of them, but you don’t need to have any if you don’t want to. Pay attention to their descriptions as well, as many of them are mutually exclusive from one another.

Extrovert/Introvert

A description of the extrovert trait.
Bethesda

Are you better with people or working alone? If you plan on running with a crew, roll as an Extrovert to consume less O2 while running and jumping around. If you’re the lone wolf, go the opposite direction. Don’t worry about this impacting any other aspect of your character, either. You won’t be locked out of romances or dialogue options as an Introvert, for example.

Kid Stuff

A description of the kid stuff trait.
Bethesda

Hold on, hear us out on this one. Sure, the description doesn’t make it clear what upside there is, and giving away 2% of your cash every week is a hefty price just to have parents, but you have to trust us when we say it’s worth it — at least early on. We won’t spoil anything, but you do get more tangible rewards besides just having loving parents who believe in you and a free place to crash on New Atlantis. Later on, when you’re starting to get a lot more Credits, you can always cut them off if you’re feeling heartless.

Raised Enlightened/Universal

A description of the enlightened trait.
Bethesda

These are two other exclusive traits like Introvert and Extrovert, only for your religious beliefs. If you want to be a person of faith in exchange for specific rewards, there’s no downside except that you can’t be a part of the religion you don’t choose. The only unfortunate part of making this choice here is that you have no idea what either of these religions is about, let alone what you will get in their unique chest.

Wanted

A description of the Wanted trait.
Bethesda

If you want to add even more difficulty and unpredictability to your space adventures, make yourself a wanted criminal from the jump. Unlike committing other crimes in Starfield, this one can’t be removed by paying your bounty or doing time. Mercs will show up at random to ruin your day, but that may not be such a bad thing if you can handle it. For one, you always get the bonus of doing more damage while at low health, and taking out mercs can be lucrative and help you level up faster.

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