Overwatch 2 Beta is rolling, which allows players to jump and give relief to the glory of early days of origin. Overwatch. Before ending on May 17, to help you get out of beta, I jumped and tested the title and tested the title to find the best settings Overwatch 2.
The game is built on bones of origin, so nothing is surprising. Nevertheless, I round my customized graphics settings, some gameplay settings, which you need to replace, and some benchmarks in various presets to give you an idea about performance. Here's how to get out of yourself Overwatch 2 Beta experience.
The best settings for Overwatch 2 Beta
Overwatch 2 Settings have a ton. I have all the graphics settings and some gameplay settings that you have to tweake to run your game properly. First, let's start with the best graphics settings Overwatch 2:
- Quality of Texture: Medium
- Texture Filting Quality: 8x
- Local fog expansion: medium
- Dynamic Reflection: Low
- Shadow Extension: Ultra
- Model Description: Low
- Effect Extension: High
- Quality of Light: High
- Antylias Quality: Low – FXAA
- Refraction Quality: High
- Screenshot Quality 1x Resolution (Set how you want)
- Environment obstructed: closed
- Local reflection: on
- Disadvantage FX: Default
I have a combination of settings to optimize the gameplay and above. Starting with the gameplay, the shadow expansion remains in the ultra to allow you to see the shadow of the enemy players, while the model details to remove some additional elements that appear in high settings are low. The environment is also set to shut down, which can slightly flatter some scenes for better visibility.
Otherwise, I adapted to visuals. I kept anti-aliasing in FXAA because it is very fast and feels good as SMA Overwatch 2. I hit the quality of the texture, the quality of light and local fog in detail to save some frames, but if you are still hitting a high frame rate then feel free to turn these settings.
As a default, Overwatch 2 AMD's Fidelityfx uses super resolution (FSR), which adjusts the resolution dynamically to improve your frame rate. I would advise to leave it until you are particularly on powerful hardware. This image is not very bad on quality, and it will allow you to focus your settings on the gameplay on graphical quality.
Beyond the graphics, there are some display settings that you should get twenty Overwatch 2 Beta:
- Border FPS: Performance-based
- Nvidia reflex: competent + boost (if available)
- Triple buffering: off
- Reduce buffering: on
- VSYNC: Close
- View Region: 103
Here are important settings Nvidia reflex and low buffering settings. Overwatch 2 Generally there is a single-frame buffer; This means that when you play, you will always be on a one-frame delay. This is not a very big deal, but low buffering settings remove the buffer for low input lag. On the other hand, this is more demand on your PC.
On the basis of which system you have a trade-off. You should turn on a low buffering setting, but if it keeps your frame rate below the fresh rate of your display, leave it.
Finally, if you are on PC then I have some gameplay settings to adjust:
- Vapoint Opportunity: 50%
- Respon icon Opportunity: 75%
- Capacity Timer Ring Opportunity: 100%
- Enable high precision mouse input: on
Opportunity settings are great to accommodate you to give better visibility, and the vapoint icon is usually the most distracted. Adjust these settings how you want, though. Otherwise, always enable high precision mouse input settings. With mice such as the CORSAIR saber RGB Pro Wireless, you can reach the polling rates up to 8,000Hz. This setting updates the game at a faster rate so that you can be given more chance to shoot between updates.
Overwatch 2 Beta system requirements
Overwatch 2 There are no standing system requirements, which is not surprising. Recommended requirements Overwatch The new recommended fantasy calls for a slightly more powerful rig, while the new recommended fantasy calls for minimal requirements.
Minimum
- CPU: Intel Core i3 or AMD Finome X3 8650
- GPU: Nvidia GTX 600 Series or AMD Radeon HD 7000 Series
- RAM: 6GB
- Storage: 50GB
recommended
- CPU: Intel Core i7 or AMD Ryzen 5
- GPU: Nvidia GTX 1060 or AMD R9 380
- RAM: 8GB
- Storage: 50GB
The game can get at least as a 2GB video memory, killing the recommended imagination. Originally any of the last five years will hit the requirements of PC Blizard (and more than the probability), while the PCs can dating back a decade, still can still complete the minimum imagination. If you run Overwatch Without problems, you will have no problem Overwatch 2.
The only odd requirements for CPU are. The Blizard obscures the squares of a CPU instead of special generations. What is listed, it seems that a dual-core is fine for minimal imagination, while a quad-core comes from recommended imagination. However, your CPU should not play a role, though. The minimum AMD Finome X3 8650 is 14 years old, finally.
Overwatch 2 beta benchmark
I didn't get a chance to run Overwatch 2 The benchmark on a series of best graphics cards, so I entered beta and tested some preset on my personal rig as to how they look at the scale. You can see my results with RTX 3090 and Core I9-10900K at 1440p below.
However it is no surprise that through a RTX 3090 Overwatch 2 (Especially at 1440p), the scaling is interesting. The epic jumps between the ultra and high preset, while everything else shrinks around the moderate and low preset. This is roughly caused by dynamic reflections, which decreases on high predetermined.
If you do not want to mess up with all the above settings, I would recommend sticking with a high preset. It provides the best balance of performance and image quality, although some settings, such as textured filtering, are unnecessarily rejected.
Overwatch 2 Beta predetermined image quality
Overwatch 2 When it comes to the quality of the image, it is misleading because when you are actually playing games, you have to work hard to notice differences. I took some screenshots with lower, high and epic preset in the training field to show differences (above my test was done in real matches).
There are some big differences, even if they are present without side-by-side comparison compared to above. With low preset, bullet marks on the wall are missing, as there are lights that are predetermined in high and epic presentations. The decrease in quality of the texture is clear around the edges of the metal plate in the center, as the quality of the shade is damaged. You can see how blurred the big shadow to the right with less preset than ultra.
What is interesting that the epic presets enable some more lighting clarified by the room to the top right. The greatest difference for epic, however, are reflections. The metal plate on the bottom is always reflective. But at the top of the stairs, only the epic shows the dynamic reflection in the predetermined.
There are differences, but the good news is that the icy storm was clearly careful to reduce image quality in a smart way. Aryasing appears only on distant objects (see poles in the background), and it is not distracted at all. Similarly, the quality of the texture takes a hit, but it really appears in the fine details. You are not staring at low-resolution texture with low preset.
Even after looking at the image quality, my recommendation to live with a high preset. It loses some beautified elements compared to epic, but also represents an increase of 65% in performance. No less bad, either, although it trades much more image quality to increase a modest 13% performance on high predetermined.