After a nearly year-long wait, AMD has finally unveiled additional insights regarding its highly anticipated FidelityFX Super Resolution 3 (FSR 3). If you’ve been following the initial announcement, you already have an idea of what to anticipate – AMD’s FSR upscaling, coupled with an innovative feature known as Fluid Motion Frames, which significantly boosts frame rates. The remarkable aspect? It is compatible with any GPU, making it accessible to a wide range of users.
AMD’s Fluid Motion Frames technology is compatible with GPUs starting from the original RDNA generation (RX 5000) and newer, including those from Nvidia and Intel. In contrast, Nvidia’s Deep Learning Super Sampling 3 (DLSS 3) requires not only an Nvidia RTX GPU but specifically one from the most recent generation, such as the RTX 4070. This distinction highlights the different approaches taken by AMD and Nvidia in their respective GPU technologies.
FSR 3 isn’t limited in that regard. AMD showcased this capability in their harbinger, demonstrating how the newly announced RX 7800 XT soared from 36 frames per second (fps) to an impressive 122 fps at 4K, using the highest quality ray tracing preset. This represents an almost quadruple increase in frame rate, a remarkable performance enhancement that shouldn’t be underestimated.
We have yet to determine if the image quality will be maintained. While AMD has always had an open support approach with FSR, Nvidia’s control over DLSS enables it to achieve superior image quality. This becomes even more crucial for Fluid Motion Frames. Even with Nvidia’s dedicated AI hardware, DLSS Frame Generation still grapples with artifacts.
Fluid Motion Frames operates similarly, according to AMD. It utilizes frame interpolation to insert an additional frame between two rendered frames, potentially doubling performance. In addition to FSR 3, AMD is introducing Native AA mode, comparable to Nvidia’s Deep Learning Anti-Aliasing (DLAA). This mode leverages FSR’s sharpening and anti-aliasing capabilities while rendering your game at its native resolution.
We won’t have to wait much longer to witness FSR 3 in action. AMD has officially confirmed that the feature will be launched in Immortals of Aveum and made available through patches in September. Although the company has not yet determined an exact date, it is evident that they are diligently working towards its implementation.
AMD has a slate of games that will eventually integrate FSR 3, as well. Here are all the titles we know about so far:
- Immortals of Aveum
- The prophesied
- Avatar Frontiers of Pandora
- Cyberpunk 2077
- Warhammer 40,000: Space Marine II
- Frostpunk 2
- StarTroopers Extermination
- Black Myth Wukong
- Crimson Desert
- Like a Dragon Infinite Wealth
Aside from these games, AMD has forged partnerships with esteemed companies like Square Enix, Sega, CD Projekt Red, and more. They have also introduced an FSR 3 plugin for Unreal Engine. It’s worth noting that FSR 3 necessitates developer integration, so it’s hard to predict how long it will take until the feature expands to more games.
However, AMD has devised a plan to integrate certain aspects of FSR 3 into its driver via HYPR-RX. This captivating feature, introduced alongside FSR 3 last November, offers an effortless one-click performance boost through AMD Software. By examining the specific game being played, AMD Software identifies the optimal combination of features and activates them with just one click. As an added bonus, AMD is incorporating Fluid Motion Frames into the driver, a critical enhancement for an immersive gaming experience.
You can use it in games that don’t natively support FSR 3. HYPR-RX will be available through a driver update in early September, but Fluid Motion Frames won’t be included in this update. The exact release date for Fluid Motion Frames hasn’t been announced by AMD yet. It’s important to note that HYPER-X is compatible with RDNA 3 graphics cards, such as the RX 7900 XTX and RX 7900 XT.
Before drawing any firm conclusions, we need to wait for the arrival of FSR 3. Without AI assistance, it’s difficult to predict the final image quality and if the performance will be satisfactory. Nvidia also announced its DLSS 3.5 update this week, introducing the new Ray Reconstruction feature to the RTX suite.